namespace 游戏服务器.网络类
{
	[封包信息描述(来源 = 封包来源.服务器, 编号 = 296, 长度 = 0, 注释 = "同步节点数据")]
	public sealed class 同步节点数据 : 游戏封包
	{
		[封包字段描述(下标 = 4, 长度 = 240)]
		public byte[] 数据;

		public 同步节点数据()
		{
			Class2.sov79KqzBKBU1();
			this.数据 = new byte[240]
			{
				0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
				0, 2, 0, 0, 1, 0, 0, 0, 1, 1,
				0, 0, 1, 2, 0, 0, 2, 0, 0, 0,
				2, 1, 0, 0, 2, 2, 0, 0, 3, 0,
				0, 0, 3, 1, 0, 0, 3, 2, 0, 0,
				4, 0, 0, 0, 4, 1, 0, 0, 4, 2,
				0, 0, 5, 0, 0, 0, 5, 1, 0, 0,
				5, 2, 0, 0, 6, 0, 0, 0, 6, 1,
				0, 0, 6, 2, 0, 0, 7, 0, 0, 0,
				7, 1, 0, 0, 7, 2, 0, 0, 8, 0,
				0, 0, 8, 1, 0, 0, 8, 2, 0, 0,
				9, 0, 0, 0, 9, 1, 0, 0, 9, 2,
				0, 0, 10, 0, 0, 0, 10, 1, 0, 0,
				10, 2, 0, 0, 11, 0, 0, 0, 11, 1,
				0, 0, 11, 2, 0, 0, 12, 0, 0, 0,
				12, 1, 0, 0, 12, 2, 0, 0, 13, 0,
				0, 0, 13, 1, 0, 0, 13, 2, 0, 0,
				14, 0, 0, 0, 14, 1, 0, 0, 14, 2,
				0, 0, 15, 0, 0, 0, 15, 1, 0, 0,
				15, 2, 0, 0, 16, 0, 0, 0, 16, 1,
				0, 0, 16, 2, 0, 0, 17, 0, 0, 0,
				17, 1, 0, 0, 17, 2, 0, 0, 18, 0,
				0, 0, 18, 1, 0, 0, 18, 2, 0, 0,
				19, 0, 0, 0, 19, 1, 0, 0, 19, 2
			};
			//base._002Ector();
		}
	}
}
